
Studio Profile
Dreamboy Games is an independent UE5 co-development studio focused on practical implementation support for gameplay-facing systems. Led by Trent Swanson, the studio works across game UI/UX design, Blueprint and C++ gameplay features, AI, multiplayer/networking, performance optimization, tools, and animation systems — helping teams turn design intent into working Unreal Engine systems.
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Get in touch
trent@dreamboygames.com
Book A Project Fit Call
A focused Project Fit Call for UE5 co-dev, UI/UX, implementation support, and technical collaboration.
Duration - 30min
Location - Google Meet
www.linkedin.com/in/trent-design
Frequently asked questions
What does Dreamboy Games do?
Dreamboy Games provides UE5 co-development and implementation support across UI/UX, gameplay systems, AI, multiplayer/networking, optimization, tools, animation systems, and prototype development.
Do you work in Blueprints or C++?
Both. I can support Blueprint systems, C++ gameplay features, and hybrid Unreal workflows.
Do you work on full games or smaller tasks?
Both, but the best fit is usually a focused UE5 task, feature, prototype, or implementation problem with clear deliverables.
Can you help with UI/UX implementation?
Yes. I can help with game UI/UX, HUDs, menus, UMG, Common UI workflows, UX flows, and in-engine implementation.
What kinds of projects are the best fit?
UE5 prototypes
Vertical slices
Gameplay feature implementation
HUDs, menus, and UI systems
Blueprint/C++ systems
AI behaviour systems
Multiplayer-ready gameplay features
Performance profiling and optimization
Animation Blueprint workflows
Editor tools and pipelines
Can you help with multiplayer/networking?
Yes, for multiplayer-ready features, replication logic, and networked gameplay system support.
Can you help with optimization?
Yes. I can support profiling, debugging, performance reviews, and optimization implementation.
Do you offer portfolio-building rates?
For select first engagements, I may offer a portfolio-building pilot rate where there is a strong fit and the scope is clearly defined.
How do I get started?
For general enquiries, use the contact form.
For specific UE5 project support, book a Project Fit Call.